E3 2017, EA — I’ve Never Seen a More Boring Conference

Yes, I’m late on this. But I’ve been busy-ish and getting ready for my Masters and, well, procrastinating. But I want to give my thoughts on the E3 conferences that I watched, and also have a reason to finish watching them. Because I do like E3. It’s a celebration of video games, when companies use some showmanship to get you hyped for their coming releases. Sure, I approach it with skepticism and like to watch people snark over it (Totalbiscuit this year), but I appreciate the idea of E3. Anyway, here are my thoughts on EA’s 2017 E3 conference. Continue reading “E3 2017, EA — I’ve Never Seen a More Boring Conference”

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Top 5 Games of 2016

I think it can be safely said that 2016 was a good year for games. While it didn’t have the amazing highs of 2015, like The Witcher 3 or Arkham Knight or Fallout 4, it had more variety, and a more sustained output of good games. And while 2016 had three huge sandboxes, this year had a bit more diversity in its big releases. We had great narrative-driven games (I refuse to use the term ‘walking simulator’), quite a few innovative shooters, and even some big platformers. Anyway, enough babbling, here are my top 5 games of 2016 Continue reading “Top 5 Games of 2016”

Top 5 Games I Missed in 2016

For the most part, 2016 was a good year for gaming. A very good year, in fact. There were a lot of really good releases, which I’ll get around to for one of these. Actually, there were so many that I missed a lot of big titles, and while not everything on this list I can say is “really good”, they’re big enough releases that I feel bad about missing them. So without further delay, here are the 5 top games I missed in 2016 Continue reading “Top 5 Games I Missed in 2016”

ABZÛ Review – Depth and Simplicity

Developer: Giant Squid Studios
Plaforms: PC (reviewed), PS4
Date of play: 3/08/12
Play time: 98 minutes

ABZÛ is a game I didn’t really know about until a couple of months ago. But Austin Wintory tweeted about it and I follow him so I figured it must be good, if only for the music. Wintory composed the soundtrack for Journey, which is still my favourite game of all time. And that’s good, because ABZÛ is very similar to Journey. It maintains the design choices of Journey: minimal user-interface, minimalist storytelling and a focus on music and visuals (specifically architecture) to tell a narrative. At the same time, however, ABZÛ managed to carve out its own identity with a heartwarming story with a strong moral, a beautiful aesthetic and immersive (pun) gameplay. Continue reading “ABZÛ Review – Depth and Simplicity”

Call of Duty: Infinite Warfare and Corporate Greed — Industry Talk

So the trailer for Call of Duty: Infinite Warfare came out last week, and the general consensus (and my that, I mean over one million dislikes) seems to be that the game looks crap. It seems to mainly be the futuristic setting. I’m not a CoD player at all, so I couldn’t care less. My contribution to that is that I think the name is hilarious. No, what I’m here to talk about is the other thing people hate about the trailer, which is linked to how much people seem to not like Infinite Warfare — you have to buy a collector’s edition of Infinite Warfare to get a remaster of Call of Duty 4: Modern Warfare. You can’t get it anywhere else. Yes, really. Continue reading “Call of Duty: Infinite Warfare and Corporate Greed — Industry Talk”

Unravel Review – Pulling at the Heartstrings

Developer: Coldwood Interactive
Platforms: PC (reviewed), Xbox One, PS4
Date of play: 9/02/16 – 10/02/16
Play time: 5 hours

Unravel is more known by this point for how adorable its E3 presenter is than the game itself. From his shaking hands, to his stuttering, to the fact that he brought along a doll he made on a camping trip with his family, the game seemed to represent the opposite of everything embodiment of corporate evil that is EA. But all that cuteness aside, how does the game hold up? Pretty well, it turns out. Unravel is a touching game that, while a little rough in level design, makes up for it with a touching story, gorgeous environments and a beautiful soundtrack. Continue reading “Unravel Review – Pulling at the Heartstrings”

Rise of the Tomb Raider Review – Not So Much ‘Rising’ As Cautiously Moving Up a Step

Developer: Crystal Dynamics
Platforms: PC (reviewed), Xbox One, Xbox 360, PS4 (not yet released)
Date of play: 29/01/16 – 8/02/16
Play time: 16 hours

As a franchise, Tomb Raider faded from most gamers’ memories in the last console generation. Sure, games released on those consoles, but nobody really cared. And then the 2013 reboot happened and brought Lara Croft back to the forefront of gaming. While controversial for a number of reasons, such as an increased focus on combat over platforming and a grittier story, I liked it. It was pretty, it was fun, it was engaging, and had high production values. Basically Uncharted for those of us who don’t play UnchartedRise of the Tomb Raider is more of the same. While it’s not an outright sophomore slump, I don’t get the feeling Crystal Dynamics are giving it their all after they aced their first year. Continue reading “Rise of the Tomb Raider Review – Not So Much ‘Rising’ As Cautiously Moving Up a Step”