E3 2017, Microsoft — 4K, Innovative, Immersive, Other Buzzwords

Again, apologies for the amazing lateness (I’m like two weeks late on this!). Stuff comes up, comics needed to be read, Mr. Robot episodes needed to be watched. Anyway, here are my thoughts on Microsoft’s 2017 E3 conference. Minor releases and the like are at the bottom. Continue reading “E3 2017, Microsoft — 4K, Innovative, Immersive, Other Buzzwords”

My Top 5 Games of 2015

2015 was a good year for gaming. From the AAA masterpieces like The Witcher to new indie gems like The Beginner’s Guide, last year just had so much variety. This is a little late for a lot of reasons, but I figured I might as well put it out there. In ascending order, here’s what I consider to be the top 5 games of 2015: Continue reading “My Top 5 Games of 2015”

Life Is Strange, Episode 1 Review – Like, Totes Great Beginning, like OMG!

Developer: DONTNOD Entertainment
Platforms: PC (reviewed), Xbox One, PlayStation 4, Xbox 360, PlayStation 3
Finished? Yes
Date of play: 9/12/15
Play time: 3 hours

A year ago, I wrote a piece about why I hated Life Is Strange. Well, since then, I got into PC gaming, and it was on sale, so I got the entire season. And I’ve since played through the entire first episode, and it’s better than I gave it credit for. Yes, the first half-hour or so is kinda unbearable, but once you get into the swing of things and get nostalgic for teen dramas, it’s a great story, with some slight hiccups in the game area. Continue reading “Life Is Strange, Episode 1 Review – Like, Totes Great Beginning, like OMG!”

How Not to Make Episodic Adventure Games

A few days ago, I decided to play the first episode of Life Is Strange, an episodic adventure game NOT from Telltale, but from relatively new developer Dontnod Entertainment (the guys behind Remember Me). I heard decent things, and I liked the art style, so I decided it’d be worth a shot. The instant I started the game, I felt iffy. Why? SQUARE-ENIX. Sure, they only published, but damn. Sure, Tomb Raider 2013 was good, but one good game does not make up for the crap they’ve put out. Anyway, just playing Life Is Strange for a couple of hours, I came across several problems that might not be obvious to others, and I’ll share them with you now: Continue reading “How Not to Make Episodic Adventure Games”