Recommendations for the New Comic Reader – Indie (2017, Q1)

Recommendations for the New Comic Reader is exactly what it sounds like — the posts where I recommend current ongoing comics to new readers, mostly based on the current or most recent arc. I focus heavily on the series being new reader friendly, so if the latest masterpiece of Grant Morrison’s isn’t here, you know why. I’m mainly concerned with what I myself am reading, but will occasionally recommend something people have told me or I’ve heard is good, if I feel it bits (these recommendations will be clearly labeled).

I actually found it somewhat difficult to find any indie stuff I’d recommend to new readers. Sure, there’s stuff that’s great, but a lot of it requires that you’ve been following the series for a while. Also, a lot of comics are on breaks, though I’m recommending them anyway (this practice is actually part of why I love Image). But beyond that, indie stuff generally needs to be of a higher calibre to grab me, as I’ve got no loyalty to anything but the creators. But there were some surprises here and there, so join me after the break for my indie comic recommendations for new readers for Q1 of 2017.
Continue reading “Recommendations for the New Comic Reader – Indie (2017, Q1)”

Animosity (2016) #1 Review

Writer: Marguerite Bennett
Artist: Rafael De Latorre
Colourist: Rob Schwager

Marguerite Bennett is one of those writers that I know has many projects going for them, most of which I haven’t touched. I know she’s an up-and-comer, and that she wrote Angela: Asgard’s Assassin which I really wasn’t a fan of, and Bombshells, which just isn’t my thing. But it’s due to her apparent greatness as a writer that I picked up Animosity (that and it was featured on Comic Shop News’ cover and looked pretty), and I’m glad to say I really enjoyed it! Continue reading “Animosity (2016) #1 Review”

ABZÛ Review – Depth and Simplicity

Developer: Giant Squid Studios
Plaforms: PC (reviewed), PS4
Date of play: 3/08/12
Play time: 98 minutes

ABZÛ is a game I didn’t really know about until a couple of months ago. But Austin Wintory tweeted about it and I follow him so I figured it must be good, if only for the music. Wintory composed the soundtrack for Journey, which is still my favourite game of all time. And that’s good, because ABZÛ is very similar to Journey. It maintains the design choices of Journey: minimal user-interface, minimalist storytelling and a focus on music and visuals (specifically architecture) to tell a narrative. At the same time, however, ABZÛ managed to carve out its own identity with a heartwarming story with a strong moral, a beautiful aesthetic and immersive (pun) gameplay. Continue reading “ABZÛ Review – Depth and Simplicity”

Unravel Review – Pulling at the Heartstrings

Developer: Coldwood Interactive
Platforms: PC (reviewed), Xbox One, PS4
Date of play: 9/02/16 – 10/02/16
Play time: 5 hours

Unravel is more known by this point for how adorable its E3 presenter is than the game itself. From his shaking hands, to his stuttering, to the fact that he brought along a doll he made on a camping trip with his family, the game seemed to represent the opposite of everything embodiment of corporate evil that is EA. But all that cuteness aside, how does the game hold up? Pretty well, it turns out. Unravel is a touching game that, while a little rough in level design, makes up for it with a touching story, gorgeous environments and a beautiful soundtrack. Continue reading “Unravel Review – Pulling at the Heartstrings”