Why Hitman’s Episodic Release Worries Me

Square-Enix recently announced that Hitman will be releasing in instalments over 2016, and the general reaction seems to be outrage that the iconic franchise is now being delivered in a format usually reserved for lower budget, story-based titles. Some have decreed that Square-Enix is just hopping on the bandwagon of episodic releases after their successful first attempt with Life Is Strange. But I don’t think there’s anything inherently wrong with this release method, or any reason why an episodic Hitman title can’t work… if done right. But it doesn’t seem like that’s the case here, and I can absolutely see why people are upset. It just doesn’t seem like Square-Enix are considering what an episodic release entails. Continue reading “Why Hitman’s Episodic Release Worries Me”

Advertisements

How Not to Make Episodic Adventure Games

A few days ago, I decided to play the first episode of Life Is Strange, an episodic adventure game NOT from Telltale, but from relatively new developer Dontnod Entertainment (the guys behind Remember Me). I heard decent things, and I liked the art style, so I decided it’d be worth a shot. The instant I started the game, I felt iffy. Why? SQUARE-ENIX. Sure, they only published, but damn. Sure, Tomb Raider 2013 was good, but one good game does not make up for the crap they’ve put out. Anyway, just playing Life Is Strange for a couple of hours, I came across several problems that might not be obvious to others, and I’ll share them with you now: Continue reading “How Not to Make Episodic Adventure Games”