Marvel/Square-Enix Project Speculation (Industry Talk)

What’s that, you want two weeks late speculation? I gotcha covered. Sorry about the lateness, but I had personal problems come up this last week, but I just wanted to get this out there, since I’m obviously a big superhero fan.

Marvel and Square-Enix are partnering up for a number of video game projects, and the first thing “announced”, if you could call it that, is something Avengers-related, marketed with the hashtag #Reassemble, developed by Crystal Dynamics, the developers of the most-recent Tomb Raider reboot games, and Eidos Montreal, developers of the new Deus Ex and Thief games. The brief video features the destroyed or abandoned equipment of the Avengers, well the MCU-relevant ones, and a woman (who I’m guessing is Maria Hill, even if she sounds more like Earth’s Mightiest Heroes Hill and less like Cobie Smulders) narrating about a lack of heroes, and the need to reassemble.

Marvel are billing the game as the beginning of “a universe gamers can play in for years to come.” So it’s either the beginning of a Marvel video game universe (the MVGU? Yeah… doesn’t exactly roll off the tongue) or maybe an MMO. IGN theorises that is could be set in the MCU, but I really doubt that. But the MMO idea seems sort-of likely, given the need for “more heroes”, and it reminds me of the premise for DC Universe Online. Personally, I’m all for an MMO. I like the idea of creating your own superhero in an already familiar universe and interacting with all — except maybe not the X-Men and Fantastic Four, because license bullshit — of your favourite superheroes and villains. However, given that Square-Enix is the publisher and is still supporting Final Fantasy XIV: A Realm Reborn, it would be strange of them to release a  competing MMO (as if that would actually be a contest; Marvel MMO wins, hands down).

I think the more likely answer is that the game features an original universe where the Avengers are already well-known, but have disbanded, and your original character will put the team back together for whatever reason. Superhero games are usually aimed at a much more mainstream or casual audience, so I expect the game to be a sandbox, akin to the more recent Spider-Man games, which feature a plethora of guest characters. Though if it is indeed a sandbox game, it kind of lends credence to my theory that the PS4 Spider-Man game is indeed basically a tie-in to Spider-Man: Homecoming. Though sandbox games aren’t exactly meant to be releases that are hugely supported post-launch, so maybe the Avengers project will just be released in 2018, to avoid having to battle Spider-Man while also tying into the release of the Infinity War movies.

The other option I’m thinking of is that the game is more like X-Men: Destiny, and is linear but features choices you can make (at least I think you could make choices in that game?) regarding who you work with. With the Avengers being central and the general lack of compelling or interesting Marvel villains that the mainstream casual gamer is aware of, I doubt you will be siding with villains. Maybe you just pick what Avengers to work with, and maybe a mentor for your new character. Actually, just typing that out brought back memories of Infamous, and I guess your original character could be like Delsin Rowe in Infamous: Second Son and just be a discount Rogue, which would work well with the different Avengers while not feeling too restrictive in the character creation aspect.

Anyway, those are the types of games I think will be the first game to come out of this partnership. Maybe I’m wrong and we’ll get something more varied; Crystal Dynamics has been messing with stealth just that bit more, and Eidos Montreal is definitely experienced in that regard, so maybe you play as Hawkeye or Black Widow and you’re reassembling the Avengers or something. Whatever the game turns out to be, with the pedigree of both Square-Enix, Crystal Dynamics and Eidos Montreal, as well as my general love of superhero comics and superhero video games, I’m excited to hear more.

Side note: Please put the game on PC, Square-Enix. Just… please do it. And don’t make the port crap. You usually don’t, and your PC ports are actually pretty good, but don’t slip because you think the license will let you get away with it. Arkham Knight showed that’s just not the case. It feels bad that I even felt it necessary to mention this.

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Top 5 Games of 2016

I think it can be safely said that 2016 was a good year for games. While it didn’t have the amazing highs of 2015, like The Witcher 3 or Arkham Knight or Fallout 4, it had more variety, and a more sustained output of good games. And while 2016 had three huge sandboxes, this year had a bit more diversity in its big releases. We had great narrative-driven games (I refuse to use the term ‘walking simulator’), quite a few innovative shooters, and even some big platformers. Anyway, enough babbling, here are my top 5 games of 2016 Continue reading “Top 5 Games of 2016”

Rise of the Tomb Raider Review – Not So Much ‘Rising’ As Cautiously Moving Up a Step

Developer: Crystal Dynamics
Platforms: PC (reviewed), Xbox One, Xbox 360, PS4 (not yet released)
Date of play: 29/01/16 – 8/02/16
Play time: 16 hours

As a franchise, Tomb Raider faded from most gamers’ memories in the last console generation. Sure, games released on those consoles, but nobody really cared. And then the 2013 reboot happened and brought Lara Croft back to the forefront of gaming. While controversial for a number of reasons, such as an increased focus on combat over platforming and a grittier story, I liked it. It was pretty, it was fun, it was engaging, and had high production values. Basically Uncharted for those of us who don’t play UnchartedRise of the Tomb Raider is more of the same. While it’s not an outright sophomore slump, I don’t get the feeling Crystal Dynamics are giving it their all after they aced their first year. Continue reading “Rise of the Tomb Raider Review – Not So Much ‘Rising’ As Cautiously Moving Up a Step”