How Not to Make Episodic Adventure Games

A few days ago, I decided to play the first episode of Life Is Strange, an episodic adventure game NOT from Telltale, but from relatively new developer Dontnod Entertainment (the guys behind Remember Me). I heard decent things, and I liked the art style, so I decided it’d be worth a shot. The instant I started the game, I felt iffy. Why? SQUARE-ENIX. Sure, they only published, but damn. Sure, Tomb Raider 2013 was good, but one good game does not make up for the crap they’ve put out. Anyway, just playing Life Is Strange for a couple of hours, I came across several problems that might not be obvious to others, and I’ll share them with you now: Continue reading “How Not to Make Episodic Adventure Games”

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