Top 5 Games of 2016

I think it can be safely said that 2016 was a good year for games. While it didn’t have the amazing highs of 2015, like The Witcher 3 or Arkham Knight or Fallout 4, it had more variety, and a more sustained output of good games. And while 2016 had three huge sandboxes, this year had a bit more diversity in its big releases. We had great narrative-driven games (I refuse to use the term ‘walking simulator’), quite a few innovative shooters, and even some big platformers. Anyway, enough babbling, here are my top 5 games of 2016 Continue reading “Top 5 Games of 2016”

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ABZÛ Review – Depth and Simplicity

Developer: Giant Squid Studios
Plaforms: PC (reviewed), PS4
Date of play: 3/08/12
Play time: 98 minutes

ABZÛ is a game I didn’t really know about until a couple of months ago. But Austin Wintory tweeted about it and I follow him so I figured it must be good, if only for the music. Wintory composed the soundtrack for Journey, which is still my favourite game of all time. And that’s good, because ABZÛ is very similar to Journey. It maintains the design choices of Journey: minimal user-interface, minimalist storytelling and a focus on music and visuals (specifically architecture) to tell a narrative. At the same time, however, ABZÛ managed to carve out its own identity with a heartwarming story with a strong moral, a beautiful aesthetic and immersive (pun) gameplay. Continue reading “ABZÛ Review – Depth and Simplicity”