E3 2017, Microsoft — 4K, Innovative, Immersive, Other Buzzwords

Again, apologies for the amazing lateness (I’m like two weeks late on this!). Stuff comes up, comics needed to be read, Mr. Robot episodes needed to be watched. Anyway, here are my thoughts on Microsoft’s 2017 E3 conference. Minor releases and the like are at the bottom. Continue reading “E3 2017, Microsoft — 4K, Innovative, Immersive, Other Buzzwords”

E3 2016, Ubisoft – Well That Was Embarassing

Yes, I know I’m pretty late on these, but life gets in the way sometimes. But I want to finish this, and I’m going to, no matter how much I procrastinate!

Ubisoft’s show as a whole would have been just predictable. But one heroic game decided to completely take the piss out of the same conference it was appearing in. And yes, it did make that game better but it also made Ubisoft look extra predictable. Continue reading “E3 2016, Ubisoft – Well That Was Embarassing”

Assassin’s Creed Unity Review – One Step Forward, Two Steps Back, Now Stuck in Cover

Finished?: Yes
Play date: January, 2015
Note: I put this off for a while because of uni, so I forgot to record play time and specific dates, my bad.

 

I know I’m late to the party, but I didn’t get a next-gen (hate that word, but nobody uses the actual generation numbers) console until January, so sue me. But because of that, I think I can go into Unity judging it on its merits. I’d heard about all the bugs, the frame rate and the unfortunate implications concerning gender. I knew the problems, but hey, as long as I got new mocap for the protagonist and the fluid gameplay from previous games, I could look past those problems, right? No. Continue reading “Assassin’s Creed Unity Review – One Step Forward, Two Steps Back, Now Stuck in Cover”

The Franchise and Me – Assassin’s Creed

I plan on looking at Assassin’s Creed: Unity, but since I recall hearing in the Co-Optional Podcast (great podcast, watch it!) that it’s easier to trust someone’s word when you know more about their history with a particular game or genre, I’ve decided that, before reviewing a game in a franchise that I haven’t covered before (read: any franchise, since I just started doing this), that I’ll first give a brief overview of my history with the franchise: what I liked and didn’t like; and my standing on the franchise overall. That way, it’s easier to see if I have a bias I forgot to disclose in any way, or if someone would even find my opinion valuable. If they thought AC3 was bad and I thought it was good, and they vehemently disagree with why, they know they can’t really trust my opinion. I was going to do this at the beginning of the Unity review, but it got pretty out of control, so I decided to make it its own separate thing. With that in mind, I give you my history with Assassin’s Creed. Continue reading “The Franchise and Me – Assassin’s Creed”