Assassin’s Creed Unity Review – One Step Forward, Two Steps Back, Now Stuck in Cover

Finished?: Yes
Play date: January, 2015
Note: I put this off for a while because of uni, so I forgot to record play time and specific dates, my bad.

 

I know I’m late to the party, but I didn’t get a next-gen (hate that word, but nobody uses the actual generation numbers) console until January, so sue me. But because of that, I think I can go into Unity judging it on its merits. I’d heard about all the bugs, the frame rate and the unfortunate implications concerning gender. I knew the problems, but hey, as long as I got new mocap for the protagonist and the fluid gameplay from previous games, I could look past those problems, right? No. Continue reading “Assassin’s Creed Unity Review – One Step Forward, Two Steps Back, Now Stuck in Cover”

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The Franchise and Me – Assassin’s Creed

I plan on looking at Assassin’s Creed: Unity, but since I recall hearing in the Co-Optional Podcast (great podcast, watch it!) that it’s easier to trust someone’s word when you know more about their history with a particular game or genre, I’ve decided that, before reviewing a game in a franchise that I haven’t covered before (read: any franchise, since I just started doing this), that I’ll first give a brief overview of my history with the franchise: what I liked and didn’t like; and my standing on the franchise overall. That way, it’s easier to see if I have a bias I forgot to disclose in any way, or if someone would even find my opinion valuable. If they thought AC3 was bad and I thought it was good, and they vehemently disagree with why, they know they can’t really trust my opinion. I was going to do this at the beginning of the Unity review, but it got pretty out of control, so I decided to make it its own separate thing. With that in mind, I give you my history with Assassin’s Creed. Continue reading “The Franchise and Me – Assassin’s Creed”