Play date: January, 2015
Note: I put this off for a while because of uni, so I forgot to record play time and specific dates, my bad.
I know I’m late to the party, but I didn’t get a next-gen (hate that word, but nobody uses the actual generation numbers) console until January, so sue me. But because of that, I think I can go into Unity judging it on its merits. I’d heard about all the bugs, the frame rate and the unfortunate implications concerning gender. I knew the problems, but hey, as long as I got new mocap for the protagonist and the fluid gameplay from previous games, I could look past those problems, right? No. Continue reading “Assassin’s Creed Unity Review – One Step Forward, Two Steps Back, Now Stuck in Cover”