My Top 5 Games of 2015

2015 was a good year for gaming. From the AAA masterpieces like The Witcher to new indie gems like The Beginner’s Guide, last year just had so much variety. This is a little late for a lot of reasons, but I figured I might as well put it out there. In ascending order, here’s what I consider to be the top 5 games of 2015: Continue reading “My Top 5 Games of 2015”

Why Hitman’s Episodic Release Worries Me

Square-Enix recently announced that Hitman will be releasing in instalments over 2016, and the general reaction seems to be outrage that the iconic franchise is now being delivered in a format usually reserved for lower budget, story-based titles. Some have decreed that Square-Enix is just hopping on the bandwagon of episodic releases after their successful first attempt with Life Is Strange. But I don’t think there’s anything inherently wrong with this release method, or any reason why an episodic Hitman title can’t work… if done right. But it doesn’t seem like that’s the case here, and I can absolutely see why people are upset. It just doesn’t seem like Square-Enix are considering what an episodic release entails. Continue reading “Why Hitman’s Episodic Release Worries Me”

Top 5 Games I missed In 2015

So 2015 was a big year for me. I got back into gaming by buying an Xbone, and built my first gaming PC. So of course, I had to play catch-up, meaning I missed a lot of stuff. With the Winter (Summer in Australia) Steam Sale under way, it seemed fitting to list the big games I missed. Here are the games that I REALLY wish I got around to in 2015, in descending order: Continue reading “Top 5 Games I missed In 2015”

Life Is Strange, Episode 1 Review – Like, Totes Great Beginning, like OMG!

Developer: DONTNOD Entertainment
Platforms: PC (reviewed), Xbox One, PlayStation 4, Xbox 360, PlayStation 3
Finished? Yes
Date of play: 9/12/15
Play time: 3 hours

A year ago, I wrote a piece about why I hated Life Is Strange. Well, since then, I got into PC gaming, and it was on sale, so I got the entire season. And I’ve since played through the entire first episode, and it’s better than I gave it credit for. Yes, the first half-hour or so is kinda unbearable, but once you get into the swing of things and get nostalgic for teen dramas, it’s a great story, with some slight hiccups in the game area. Continue reading “Life Is Strange, Episode 1 Review – Like, Totes Great Beginning, like OMG!”

Assassin’s Creed Unity Review – One Step Forward, Two Steps Back, Now Stuck in Cover

Finished?: Yes
Play date: January, 2015
Note: I put this off for a while because of uni, so I forgot to record play time and specific dates, my bad.

 

I know I’m late to the party, but I didn’t get a next-gen (hate that word, but nobody uses the actual generation numbers) console until January, so sue me. But because of that, I think I can go into Unity judging it on its merits. I’d heard about all the bugs, the frame rate and the unfortunate implications concerning gender. I knew the problems, but hey, as long as I got new mocap for the protagonist and the fluid gameplay from previous games, I could look past those problems, right? No. Continue reading “Assassin’s Creed Unity Review – One Step Forward, Two Steps Back, Now Stuck in Cover”

The Franchise and Me – Assassin’s Creed

I plan on looking at Assassin’s Creed: Unity, but since I recall hearing in the Co-Optional Podcast (great podcast, watch it!) that it’s easier to trust someone’s word when you know more about their history with a particular game or genre, I’ve decided that, before reviewing a game in a franchise that I haven’t covered before (read: any franchise, since I just started doing this), that I’ll first give a brief overview of my history with the franchise: what I liked and didn’t like; and my standing on the franchise overall. That way, it’s easier to see if I have a bias I forgot to disclose in any way, or if someone would even find my opinion valuable. If they thought AC3 was bad and I thought it was good, and they vehemently disagree with why, they know they can’t really trust my opinion. I was going to do this at the beginning of the Unity review, but it got pretty out of control, so I decided to make it its own separate thing. With that in mind, I give you my history with Assassin’s Creed. Continue reading “The Franchise and Me – Assassin’s Creed”

How Not to Make Episodic Adventure Games

A few days ago, I decided to play the first episode of Life Is Strange, an episodic adventure game NOT from Telltale, but from relatively new developer Dontnod Entertainment (the guys behind Remember Me). I heard decent things, and I liked the art style, so I decided it’d be worth a shot. The instant I started the game, I felt iffy. Why? SQUARE-ENIX. Sure, they only published, but damn. Sure, Tomb Raider 2013 was good, but one good game does not make up for the crap they’ve put out. Anyway, just playing Life Is Strange for a couple of hours, I came across several problems that might not be obvious to others, and I’ll share them with you now: Continue reading “How Not to Make Episodic Adventure Games”